Blood And Truth plunges the player into a world of few words, brute force and blunt solutions. Set against the backdrop of East London’s sleazy backstreets and no-go areas, the action is fast, decisive and - more often than not - bloody.
I was brought on board to help reflect the game’s attitude in its UI. I brought a gritty utility to the game’s UI design.
Below are some experimental concepts for pack-art as requested by the client, developing the design language and feel which I developed for the UI content.